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Conditioning economy

A reinforced thought raises how far some skills can go. In dissonance, the same thought lowers that ceiling and adds pressure.

Conditioning a thought costs 1 skill point and time on the clock. A skill point comes with every 100 XP. Unlocking another thought slot costs 1 skill point; 2 slots are open at the start and 9 is the most. Thoughts resurface after 12 hours of play, and dissonance lasts 2 hours.

Conditioning a thought
1 skill point
Unlocking a thought slot
1 skill point
Thought slots at the start
2
Thought slots at most
9
One skill point
100 XP
resurfaces after
720 min
dissonant for
120 min
Pressure
+1
Skill modifiers
-2 / -1

Skill value or maximum rank

A reinforced thought raises the potential of the skills it names: how many raises they can take. It does not change their current value, so a check rolls with the same value until you spend a skill point on the raise it opened. Clothing works the other way: it changes the current value and never the potential. The build planner counts both.

Absolute Magnitude is one example: reinforced, it raises the potential of Grey Matter; in dissonance it lowers it again.

Conditioning a thought

A gained thought can be reinforced, suppressed or forgotten. Conditioning is a conversation of its own: the thought argues back, brings its own skill checks and can end on its positive or its negative branch. What you consume and the choices you make can also feed a thought.

During dissonance

Dissonance raises the thought's pressure and, for 2 hours, lowers the potential of the skills it names. Each thought names what sets it off: Jar of Faces, for example, turns dissonant when you cover your face.

Choosing what to carry

Thoughts pull different skills in different directions. Compare their effects with the checks you expect, and leave room on the dial their dissonance fills.

Where a thought comes from

A thought reaches you in one of three ways. A passage in a conversation adds it. A count of your choices reaches the threshold the thought's record names, as with Absolute Magnitude. Or an item adds it: Anti-LASS Medical Stamp adds the thought The Phantom Pain. Every thought's page lists where it is offered. Below are thoughts players often ask about, each with the passages that add it or a note that nothing does.

Where these thoughts are offered

Landau, Summer 81

Party and the Party

The Year Zero

Modified Limited Hangout

The thought is added once a choice count reaches its threshold, and no conversation raises that count.

Full Moon Counter

No conversation, item or choice count offers this thought.

Anti-Maternal Instincts

No conversation, item or choice count offers this thought.

Thoughts whose dissonance takes 2 from a skill's potential

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