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A.Tasks

Tasks

Zero Out the Grand Lich

The Opera has directed you to assassinate Facundo Reyes, the Luzian Minister of Mass Culture. To pull that off, you need a plan, a weapon, and a squad.

30 XP

Assemble A New Sick Crew

There is no assignment without a squad. Scrape together what you can of your old network or find new allies to follow you into oblivion.

30 XP

Collect Them All

Nobody is saying that collecting plastic wolf cups will make you a happy or fulfilled person. But nobody's saying they won't, either.

30 XP

Retrieve Dr. Gonza's Personal Effects

The mad doctor claims that Dr. Hugo has something very personal of his. Whatever it is, he wants it back.

30 XP

A Gift For Duchess

PIGEON, one of the Miracle Line's avid users, wants you to give Duchess a gift on his behalf.

30 XP

Contact the Secret Prisoner

Tempo's message was lost with him. All you have to go on now is some old Luzian prisoner with whom he was working on a 'massive deal'. Track down the secret jail he's being held in and elucidate this mess.

30 XP

In Defiance of All Known Laws

Tempo's massive deal involved a mysterious Luzian device. Find out what it is and what he was planning on doing with it -- this feels big.

30 XP

Buy Now, Pray Later

Mysterious market forces are preventing a man named Kurt from ballin'. Help him return to the scene.

30 XP

Make a Deal with Transnational Capital

The Luzian prisoner should be able to reveal your best opportunity to assassinate the Grand Lich. But you'll need to see if EMTERR will trade for him in order to get him out of jail first.

30 XP

Procure In-Theatre

You need a weapon to pull off the assignment. Unfortunately, the Opera cannot just give you one in this city.

30 XP

Pump-and-Dump the Junior Negotiator

EMTERR's junior negotiator mentioned a 'mysterious gap' that may have something to do with the Grand Lich's itinerary. Get him to reveal what it is.

30 XP

Get HOLOCENE Out of His Own Head

You're now working for M.I.H.O. with HOLOCENE as your de facto lead. Follow his directives and as a reward you'll get a squad member for your own assignment.

30 XP

Bring Karolina's Dreams to Life

Your former asset KINDRED is incapacitated inside a perplexing machine. Help her return to waking life and find out what drove her inwards in the first place.

30 XP

Make an Impression on PSEUDOPOD

The potential of the Luzian imprinting device suggests there's a way to revive your double and make him part of the squad. It's risky, but possible.

30 XP

Help Ramses Anchor Himself

Your old asset needs medication to treat his epilepsy before he can be reinstated as part of your squad. There should be somewhere in this city you can get it.

30 XP

Squatters in the Palace of Culture

Officer Maurito has been tasked with evicting some squatters from the Palace of Culture. He can't do it, for his own reasons, but perhaps you can.

30 XP

Check Out the Aerial Creep

The garment vendor Carmuna is convinced a strange man up on the pylon south of the Bazaar is creeping. Look into the matter for her.

30 XP

The Unassigned Assignment

Your controller Melita tried to call off the assignment as your partner is incapacitated. But your gut tells you he was on to something. Find a good reason to stay on the job and you'll save yourself from professional obsolescence.

30 XP

What's Wrong, PSEUDOPOD?

Something happened to your partner before you arrived. How did he get like this? Can you wake him?

30 XP

Who Cares About the Moon?

Tempo's former goon Ignatz has wheedled his way into a job working for the Weeping Eye. He's promised you insider information about the secret treaties, in exchange for a favour.

30 XP

The Worth of a Heart

A heartless man wants the forgotten records from Project AUTONOMÍA. Head to the archives room at the bottom of the decommissioned rocket silo in the Pitol Tract and find them.

30 XP