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Make an Impression on PSEUDOPOD

The potential of the Luzian imprinting device suggests there's a way to revive your double and make him part of the squad. It's risky, but possible.

XP
30
Journal chain
5 subtasks
Decisions
5 decisions
B.Tasks

Journal chain

5

Subtask 20 XP · update 5 XP

Get yourself some authentic Luzian batteries

  1. The King of Trade has a Luzian fuckwand, and it works.

  2. The imprinting device needs authentic Luzian batteries to work.

  3. Melita reckons there should be some battery-operated Luzian products around the Bootleg Bazaar.

  4. A boy in the Bazaar is wielding an imported toy sword, which has a glowing blade and can produce sound effects.

Find and stabilise PSEUDOPOD

  1. He ran out the door of Foto 24 and is somewhere in Portofiro.

  2. PSEUDOPOD has been seen by the docks.

  3. PSEUDOPOD is at the docks.

  4. PSEUDOPOD was seen running toward the Bootleg Bazaar.

Find and stabilise PSEUDOPOD, again

  1. According to the local GM, your double has fled the Bazaar using the back-alley.

  2. PSEUDOPOD is in your room in Foto 24.

  3. He's run again, away from the bazaar docks.

Imprint your consciousness onto PSEUDOPOD using the Luzian device

  1. The device is functional and ready to be used on your subject.

  2. To perform a 'biological' imprint, the device needs to access one of the user's memories.

  3. The device allowed Tempo to imprint on Yana, you could do the same on him.

  4. According to the Luzian prisoner, the imprinting device works best on 'catatonics and simpletons'.

Locate and neutralise PSEUDOPOD

  1. He ran in the direction of Party Alley.

C.Tasks

Journal illustrations

1
D.Tasks

Decisions

5

Inferred task connections

World glossary

Make an Impression on PSEUDOPOD - Tasks