Bring Karolina's Dreams to Life
Journal chain
4Subtask 20 XP · update 5 XP
Reunite Karolina with her missing cosmonaut
Karolina was interrogated in a room above the Animal Zone, the pet shop north of the bazaar docks.
You secured the cosmonaut figurine.
The cosmonaut is being held hostage by the King of Trade.
The King of Trade seems lonely. You might be able to find him a companion in the Bootleg Bazaar.
Seeing the cosmonaut figure should trigger Karolina's memories.
Reach Karolina through the machine
Maybe Septimus knows how to get the machine working.
You were told Karolina's father runs a medical clinic on a houseboat somewhere in the city.
Septimus told you to press the button on the console that says 'INTERFACE'.
There must be a way to operate this contraption.
Melita told you to ask Karolina's boyfriend about getting the machine working.
Karolina is living in the Old Quisach Cinema.
Karolina's boyfriend Septimus is stopping you from seeing her.
Septimus told you to look at the sigils on the machine.
Get Karolina to revisit her nightmare
The nightmare was just sound, only the start of the interrogation.
Karolina's father might be able to help you convince her.
Dr. Hugo wants Karolina to know that he is still there for her.
You could hack the machine directly, bypassing the need for the cosmonaut figurine.
It should reveal what she said during the interrogation. Her machine will let you view it.
Melita suggested visiting Karolina's father to see if he can help you out.
Find out what's wrong with Karolina
The machine regulates her sleep and stops her having nightmares -- probably about the interrogation.
She doesn't seem right. The machine must be responsible somehow.
Journal illustrations
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Bring Karolina's Dreams to LifeComplete
Decisions
4Inferred task connections
