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A ladder hugs the edge of the canal, rust eating at its rungs. Darkened patches show where the water level has risen, lowered, then risen…

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Start of the conversation

World glossary

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A ladder hugs the edge of the canal, rust eating at its rungs. Darkened patches show where the water level has risen, lowered, then risen again.
NerveDC 9
A lurch in your stomach at the sight of the drop.
SensorsDC 7
Your fingers itch for grip.

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Look into the water.
The water's reddish tinge and oily distortions across the slick surface make it hard to see far.
SensorsDC 8
Wet cloth and iron dust. Foul. Chemical.
Tiny silhouettes drift beneath the surface darting in irregular arcs.
Look further down.
The canal passes right under the building.

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Look down below.
The canal lies dry, a trench of cracked silt and stranded debris. The embankment looks accessible enough -- and leads right into the underbelly of the building.
ShadowplayDC 7
A sneaky way in, far from prying eyes...

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Glance at the device on the other side.

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It's the water-lock you already operated from the control room.

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It's the same water-lock you saw from above, used to raise or lower the water.
It's an old water-lock, used to grant passage to boats and barges passing through.

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The Boatman mentioned a water-lock near a shady building...

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RecordsDC 7
Looking out over the canal, a thought surfaces: that of PSEUDOPOD's soiled, wet trousers.
He was looking for something like this, wasn't he?
It seems likely. But there are countless canals in Portofiro -- it's unlikely he found this one.
Grey MatterDC 8
It's not about the canal. It's what's built around it.

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Overhead, stars glimmer like solder points on some vast, inscrutable board.
That building up there...
It demands a closer look.

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End of this branch

Past the canal, small, darting forms skitter out of sight, fleeing the encroaching dark.
Seagulls wheel against the sky, a restless ballet tracing the slow pulse of day.
DoppelgängDC 7
We're sniffing around here for a reason, right?
Hrrmmm...
The building above looms, expectant.

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Must be a way to operate that water-lock.
Looking at the device, you don't see a panel or switch. That would suggest a control room nearby.
SensorsDC 7
Like the one over there, to the east.

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BlueprintsDC 7
And it seems the GM is no longer blocking the door...

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BlueprintsDC 8
There's a small room to the east. Might be worth a look.

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BlueprintsDC 8
In all likelihood, that's the door the GM is guarding.
Got what I needed. (End.)

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A ladder hugs the edge of the canal, rust eating at its rungs. Darkened patches show where the water level has risen, lowered, then risen… - ZERO PARADES